Sailor Henry and The Forces of Kutuloo - Dev Log -001
Super happy to rank 18th in the Mini Jam 50: Islands
I really like the concept of this game and I got a lot of great feedback so I am looking to expand on this idea. Below is a bit of a design document I started working on.
Sailor Henry and the forces of Kutuloo
Scope the project
-level based game
-roughly 3 minutes per level
-goal 120 minutes of game play/30 levels
-add boss battles
⁃ break down further into themed zones / 6 zones
Identifying current issues:
-adjust hit boxes on current enemies
-adjust the projectile mechanic to limit the amount of projectiles
-add half way points in levels
-add death animation, character & enemy
-add sprint mechanic
-disable projectiles while sprinting
-adjust level scaling to match character scaling(pixel sizing)
-add collectibles, projectiles/currency
Extras:
⁃ include a difficulty level, normal - hard
New enemy type I am looking to implement
Sailor Henry and The Forces of Kutuloo
Sailor Henry recalls the events after a wreckage that left him stranded and accidently saving the world
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